Work
Space Pulse
Rhythmic Pong in space. BIT.TRIP Flux got into my head and never left, so I started building my own. It sat still for a long time. It's moving again.
Exigence · Chronoflux
Ambitious, unfinished, and gone. Every dead project taught me something the shipped ones couldn't.
Code
Sound
I've been making music about as long as I've been making games, and the two stopped being separate a long time ago. I write the soundtracks when there's time and direct them when there isn't, and a good half of Space Pulse exists because I wanted something on screen moving in time with one. Here's the latest.
open soundcloudWords
A place for devlogs, notes on games and music, and whatever I'm figuring out. Longer essays are on the way.
About
I build things that feel alive: shipping games, composing music, and writing software. Some of it survives, some of it doesn't. Mostly, I just love making things.
Passionate about programming, music, and game development. I make video games, compose music, and build the occasional company. Games are the closest thing we have to an art form that thinks back, and I've spent a long time trying to make my own.